Glossary

  • Akashic Brotherhood: One of the Nine Traditions of Mages.
  • Ascension: The process by which a Mage achieves ultimate power over reality, transcending the bounds of their earthly limits.
  • Avatar: The Avatar (also Daemon, Enlightened Genius) is the portion of an individual’s soul which is the source of an Awakened mage’s ability to perform magic, and which grants the possibility of Ascension.
  • Barrabus: A mage who has turned to the Nephandi.
  • Black Spiral Dancers: A tribe of evil werewolves.
  • Caul: A Caul is a place of power used by Nephandi, usually within a Labyrinth of sorts in the Umbra. They are used to create more Nephandi.
  • Celestial Chorus: One of the Nine Traditions of Mages.
  • Changelings: Faerie souls born into human bodies, who struggle to maintain their connection to their native realm, the Dreaming, in the face of the suppressing Banality of Earthly existence.
  • Cult of Ecstacy: One of the Nine Traditions of Mages.
  • Clarity: A Static form of Quiet.
  • Correspondence Point: The Correspondence Point is a paradigmatic construction postulating that all things occupy the same space — that space itself is an illusion, and bypassing space is simply a matter of realizing this unity.
  • Digital Web: The Digital Web is a Realm based entirely within virtual reality, and the unofficial home of the Virtual Adepts.
  • Dreamspeakers: One of the Nine Traditions of Mages.
  • Dynamism: Dynamism is the force of generation, creation, and creativity.
  • Entropy: Entropy is the force of destruction, decay, and death, but also represents purification (at least in its ideal application) and eventually the possibility of regrowth or rebirth.
  • Essence: Essence describes the Avatar’s nature, as well as the way in which the Avatar seeks Ascension.
  • Euthanatos: One of the Nine Traditions of Mages.
  • Gauntlet: the spiritual barrier between the Umbra and the physical world.
  • Garou: A name werewolves give to themselves.
  • Hollow Ones: Hollow Ones are a group of mages who have either been orphaned or rejected the Traditions.
  • Jhor: An Entropic form of Quiet.
  • Madness: A Dynamic form of Quiet.
  • Marauders: Mages completely overwhelmed by Madness.
  • Metaphysic Trinity: The Metaphysic Trinity is the conceptualization of the cycle of forces: the creative and generative force of Dynamism, the preserving force of Stasis, and the destructive and purifying force of Entropy.
  • Nephandus: The Nephandi are a sect of fallen mages. Like the rest of the sects, they represent one of the four Avatar Essence; in this case, the Primordial Essence. These mages represent the desire to obliterate the entire multiverse.
  • Order of Hermes: One of the Nine Traditions of Mages.
  • Orphan: “Orphan” is a term for mages that have not joined a formalized Tradition or the Technocracy. Most are freshly Awakened and overwhelmed with the new world that has revealed itself to them.
  • Qlippoth: A Qlippoth (plural. Qlippothim) is a rejected world that contains a half-made universe inhabited by creatures from before the creation of the modern Tapestry.
  • Quiet: Quiet is a magical delusion that distorts afflicted mages’ views of reality.
  • Seeking: A Seeking is a mystery play experienced by a mage and guided by the Avatar. Successfully accomplishing a Seeking often grants insights into oneself, magic and the Tapestry.
  • Shroud: The spiritual border between the lands of the living and the lands of the dead.
  • Sons of Ether: One of the Nine Traditions of Mages.
  • Stasis: Stasis is the force of order and preservation, and is linked with science, technology, and language.
  • Tapestry: The Tapestry is a metaphor used by mages to describe the limitless potential of the Multiverse.
  • Technocracy: The Technocratic Union, or the Technocracy are the black-hatted, mirror-shades wearing enemies of the Traditions.
  • Tradition: A Tradition is a group of mystically-oriented mages allied with the Council of Nine Mystic Traditions.
  • Triat: The Triat are three of the greatest entities in the spiritual hierarchy: the Wyld, the Weaver and the Wyrm.
  • Umbra: the spirit world.
  • Underworld: The Underworld, also known as the Dark Umbra or the Contrarium, is the domain of the dead and memories.
  • Verbena: One of the Nine Traditions of Mages.
  • Virtual Adepts: One of the Nine Traditions of Mages.
  • Weaver: What the Garou call the spiritual personification of Stasis.
  • Wheel of Ages: The eternal cycle of being.
  • Widderslainte: Widderslainte are reincarnated Avatars of dead Nephandi.
  • Wyld: What the Garou call the spiritual personification of Dynamism.
  • Wyrm: What the Garou call the spiritual personification of Entropy.